Special Issue: Advances in Mobile Gaming and Games-based Leaning
Deadline for manuscript submissions: 31 January 2020
Website and Planned
Papers:https://www.mdpi.com/journal/information/special_issues/MobileGaming_Gamesbased_Learning
Guest Editor:
Dr. Antonio Coelho
Faculdade de Engenharia, Universidade do Porto, 4200-465 Porto, Portugal
Dr. Carlos Vaz de Carvalho
Instituto Superior de Engenharia do Porto, Instituto Polit?cnico do
Porto, 4200-072 Porto, Portugal
We cordially invite you to submit a manuscript for consideration and possible publication in a Special Issue on "Advances in Mobile Gaming and Games-based Leaning" to be published in an EI, ESCI and Scopus-indexed open access journal Information (http://www.mdpi.com/journal/information).
The submission manuscript deadline is 31 January 2020. For more details, please visit the website:
https://www.mdpi.com/journal/information/special_issues/MobileGaming_Gamesbased_Learning
You may share this invitation with your team members and colleagues; co-authors are most welcome.
Please let me know within a month or as soon as possible if you and your colleagues are interested in submitting a manuscript for this special issue. If more time is needed, please feel free to tell us (information@mdpi.com). Your contribution would be most welcome.
Information is fully open access. Open access (unlimited and free access by readers) increases publicity and promotes more frequent citations, as indicated by several studies. Open access is supported by the authors and their institutes. An Article Processing Charge (APC) of CHF 1000 currently applies to all accepted papers. You may be entitled to a discount if you have previously received a discount code or if your institute is participating in the MDPI Institutional Open Access Program (IOAP), for more information see: http://www.mdpi.com/about/ioap.
For further details on the submission process, please see the instructions for authors at the journal website (http://www.mdpi.com/journal/information/instructions).
We hope this topic is of interest to you and look forward to collaborating with you in the near future.
Kind regards,
Blink Yu
Section Managing Editor
---
Dear Colleagues,
Education is evolving to overcome new challenges related to the unique competencies of the professionals of the future and the requirements of a new generation that is immersed in the digital media world from birth. Digital Games is one of the media that have the potential to reach these
two objectives.
Game-based learning is the scientific area that focuses on the development of games that are designed over specific learning objectives. From thoroughly crafted educational games to the use of
gamification, the new era of the school will be digital. However, we should not forget tangential learning with the use of entertainment games.
Mobile games are also leveraging a large community of gamers that relies on the specifics of mobile technology, such as ubiquity and pervasiveness. The solutions can leverage informal learning, literacy, science communication, and citizenship, among a vast area of applications.
The aim of this Special Issue is to disclose the new advances in game-based learning and mobile games that can enhance the effectiveness and outreach of learning objects.
Topics of interest include but are not limited to the following:
Dr. Antonio Coelho
Dr. Carlos Vaz de Carvalho
Guest Editors
--
Mr. Blink Yu
Managing Editor
E-Mail: blink.yu@mdpi.com
Skype: live:c91693ac8277e1f0
Deadline for manuscript submissions: 31 January 2020
Website and Planned
Papers:https://www.mdpi.com/journal/information/special_issues/MobileGaming_Gamesbased_Learning
Guest Editor:
Dr. Antonio Coelho
Faculdade de Engenharia, Universidade do Porto, 4200-465 Porto, Portugal
Dr. Carlos Vaz de Carvalho
Instituto Superior de Engenharia do Porto, Instituto Polit?cnico do
Porto, 4200-072 Porto, Portugal
We cordially invite you to submit a manuscript for consideration and possible publication in a Special Issue on "Advances in Mobile Gaming and Games-based Leaning" to be published in an EI, ESCI and Scopus-indexed open access journal Information (http://www.mdpi.com/journal/information).
The submission manuscript deadline is 31 January 2020. For more details, please visit the website:
https://www.mdpi.com/journal/information/special_issues/MobileGaming_Gamesbased_Learning
You may share this invitation with your team members and colleagues; co-authors are most welcome.
Please let me know within a month or as soon as possible if you and your colleagues are interested in submitting a manuscript for this special issue. If more time is needed, please feel free to tell us (information@mdpi.com). Your contribution would be most welcome.
Information is fully open access. Open access (unlimited and free access by readers) increases publicity and promotes more frequent citations, as indicated by several studies. Open access is supported by the authors and their institutes. An Article Processing Charge (APC) of CHF 1000 currently applies to all accepted papers. You may be entitled to a discount if you have previously received a discount code or if your institute is participating in the MDPI Institutional Open Access Program (IOAP), for more information see: http://www.mdpi.com/about/ioap.
For further details on the submission process, please see the instructions for authors at the journal website (http://www.mdpi.com/journal/information/instructions).
We hope this topic is of interest to you and look forward to collaborating with you in the near future.
Kind regards,
Blink Yu
Section Managing Editor
---
Dear Colleagues,
Education is evolving to overcome new challenges related to the unique competencies of the professionals of the future and the requirements of a new generation that is immersed in the digital media world from birth. Digital Games is one of the media that have the potential to reach these
two objectives.
Game-based learning is the scientific area that focuses on the development of games that are designed over specific learning objectives. From thoroughly crafted educational games to the use of
gamification, the new era of the school will be digital. However, we should not forget tangential learning with the use of entertainment games.
Mobile games are also leveraging a large community of gamers that relies on the specifics of mobile technology, such as ubiquity and pervasiveness. The solutions can leverage informal learning, literacy, science communication, and citizenship, among a vast area of applications.
The aim of this Special Issue is to disclose the new advances in game-based learning and mobile games that can enhance the effectiveness and outreach of learning objects.
Topics of interest include but are not limited to the following:
- Game-based learning;
- Serious games;
- Mobile games;
- Pervasive games;
- Learning models and practices with the use of games;
- New technologies for game-based learning:
- Virtual and augmented reality;
- New interaction devices, toys, and playthings;
- Simulations;
- 3D rendering technologies;
- Game engines and development tools;
- Location-based games;
- Artificial intelligence;
- Educational games analytics;
- Assessment and evaluation of educational games;
- User experience design;
- The psychology of educational games;
- Gender and age issues;
- Social and collaborative games;
- Security and confidentiality in educational games;
- Case studies in educational games;
- Game development for mobile devices.
Dr. Antonio Coelho
Dr. Carlos Vaz de Carvalho
Guest Editors
--
Mr. Blink Yu
Managing Editor
E-Mail: blink.yu@mdpi.com
Skype: live:c91693ac8277e1f0