We are seeking contributing authors who would like to author projects in an upcoming book 50 Gaming Programs for Libraries, edited by Ellyssa Kroski to be published by The American Library Association.
50+ Gaming Programs for Libraries will be a one-stop handbook for how to plan, organize, and run all types of gaming events in libraries. Programs will range from tabletop gaming activities such as Dungeons and Dragons to family game nights, trivia events, and chess tournaments, to classic and modern video games, and even live action games such as LARPs and escape rooms. Programs encompassing new technologies such as augmented reality (AR), virtual reality (VR), and even Blockchain games will also be included. Programs will also consist of those that instruct patrons how to design their own games. Each program will include step-by-step instructions, a materials and equipment list, budget, and recommendations for age ranges and type of library. Programs will range in cost, topic, and difficulty so there will be something for every size and type of library. This book will provide real-world programming ideas for public, school, and academic libraries. This will be an A-Z guidebook for how to implement these types of events.
Publication Date: Mid 2020
We are seeking project authors for these and other topics:
Tabletop Game Programs
These types of game programs encompass board games, card games, roleplaying games such as Dungeons and Dragons, dice games, miniatures and strategy games, and tile-based games such as dominos or mahjong. These programs may involve organizing tournaments, or teaching patrons to create their own games.
o Program Example: How to Create a Circulating Board Game Collection
Live Action Game Programs
Live Action Game Programs include live action role-playing games (LARPs) as well as escape room games, and scavenger hunts. Other programs may teach patrons how to design their own live action games.
50+ Gaming Programs for Libraries will be a one-stop handbook for how to plan, organize, and run all types of gaming events in libraries. Programs will range from tabletop gaming activities such as Dungeons and Dragons to family game nights, trivia events, and chess tournaments, to classic and modern video games, and even live action games such as LARPs and escape rooms. Programs encompassing new technologies such as augmented reality (AR), virtual reality (VR), and even Blockchain games will also be included. Programs will also consist of those that instruct patrons how to design their own games. Each program will include step-by-step instructions, a materials and equipment list, budget, and recommendations for age ranges and type of library. Programs will range in cost, topic, and difficulty so there will be something for every size and type of library. This book will provide real-world programming ideas for public, school, and academic libraries. This will be an A-Z guidebook for how to implement these types of events.
Publication Date: Mid 2020
We are seeking project authors for these and other topics:
Tabletop Game Programs
These types of game programs encompass board games, card games, roleplaying games such as Dungeons and Dragons, dice games, miniatures and strategy games, and tile-based games such as dominos or mahjong. These programs may involve organizing tournaments, or teaching patrons to create their own games.
o Program Example: How to Create a Circulating Board Game Collection
Video Game Programs
Video games include everything from casual games to massive multiplayer online games and can include educational games, simulation games, Augmented Reality games (Pokemon Go), Virtual Reality (VR), or Blockchain games. Programs may include video game tournaments, or instructing patrons how to code and program their own video games.
o Program Example: All About Video Game Systems; subscriptions necessary ie. playstation plus, xboxlive, etc.
Video games include everything from casual games to massive multiplayer online games and can include educational games, simulation games, Augmented Reality games (Pokemon Go), Virtual Reality (VR), or Blockchain games. Programs may include video game tournaments, or instructing patrons how to code and program their own video games.
o Program Example: All About Video Game Systems; subscriptions necessary ie. playstation plus, xboxlive, etc.
Live Action Game Programs
Live Action Game Programs include live action role-playing games (LARPs) as well as escape room games, and scavenger hunts. Other programs may teach patrons how to design their own live action games.
o Program Example: How to organize a LARP in the library
TO SUBMIT:
o Please fill out form here:
https://ellyssa.wufoo.com/forms/x3pn8hl1mdii50
DEADLINE FOR SUBMISSIONS: August 15, 2019
QUESTIONS: Contact ellyssakroski@yahoo.com
TO SUBMIT:
o Please fill out form here:
https://ellyssa.wufoo.com/forms/x3pn8hl1mdii50
DEADLINE FOR SUBMISSIONS: August 15, 2019
QUESTIONS: Contact ellyssakroski@yahoo.com