Tuesday, July 09, 2019

CFP: 50 Gaming Programs for Libraries

CALL FOR CONTRIBUTORS
We are seeking contributing authors who would like to author projects in an
upcoming book 50 Gaming Programs for Libraries, edited by Ellyssa Kroski to be
published by The American Library Association.

50+ Gaming Programs for Libraries will be a one-stop handbook for how to plan,
organize, and run all types of gaming events in libraries. Programs will range
from tabletop gaming activities such as Dungeons and Dragons to family game
nights, trivia events, and chess tournaments, to classic and modern video
games, and even live action games such as LARPs and escape rooms.  Programs
encompassing new technologies such as augmented reality (AR), virtual reality
(VR), and even Blockchain games will also be included.  Programs will also
consist of those that instruct patrons how to design their own games.

Each program will include step-by-step instructions, a materials and equipment
list, budget, and recommendations for age ranges and type of library. Programs
will range in cost, topic, and difficulty so there will be something for every
size and type of library.  This book will provide real-world programming ideas
for public, school, and academic libraries.  This will be an A-Z guidebook for
how to implement these types of events.

Publication Date: Mid 2020

We are seeking project authors for these and other topics:

  • Tabletop Game Programs
  • These types of game programs encompass board games, card games, roleplaying games such as Dungeons and Dragons, dice games, miniatures and strategy games, and tile-based games such as dominos or mahjong.  These programs may involve organizing tournaments, or teaching patrons to create their own games.
  • Program Example: How to Create a Circulating Board Game Collection Video Game 
  • Programs
  • Video games include everything from casual games to massive multiplayer online games and can include educational games, simulation games, Augmented Reality games (Pokemon Go), Virtual Reality (VR), or Blockchain games. Programs may include video game tournaments, or instructing patrons how to code and program their own video games.
  • Program Example: All About Video Game Systems; subscriptions necessary ie. playstation plus, xboxlive, etc.
  • Live Action Game Programs
  • Live Action Game Programs include live action role-playing games (LARPs) as well as escape room games, and scavenger hunts.  Other programs may teach patrons how to design their own live action games.
  • Program Example: How to organize a LARP in the library

TO SUBMIT:
Please fill out form here:
https://ellyssa.wufoo.com/forms/x3pn8hl1mdii50

DEADLINE FOR SUBMISSIONS:  August 15, 2019

QUESTIONS: Contact ellyssakroski@yahoo.com