Thursday, January 25, 2018

CFP: Games and Gamification in Academic Libraries - (Book Chapters for ACRL Publication)

Call for Chapter Proposals
We are seeking chapter proposals for a volume that has been accepted for publication by ACRL.

Working Title: Games and Gamification in Academic Libraries
Editors: Stephanie Crowe and Eva Sclippa
Abstract submission deadlineFebruary 26, 2018

Book description
This book is a collection of chapters exploring the ways in which games and gamification are used in academic libraries. The intended audiences for this book are librarians and library workers interested in incorporating games or gaming into their areas, as well as those who are already doing so who are seeking new ideas.

This book will explore games and gamification in instruction, outreach and engagement, and collections. We are also open to proposals involving other areas of implementation. We welcome case studies, but chapters should also include broader principles or practical guidance that would assist others in applying the concepts at their own institutions.

Possible topic areas include, but are not limited to, games and gamification in the following:

  • The first year experience
  • The research process
  • One-shot sessions
  • Badging programs
  • Orientations and tours
  • Augmented reality
  • Scavenger hunts
  • Library game nights
  • Games (board and/or video) in academic library collections
  • Gaming in the library


Timeline
  • Abstract submission deadline: February 26, 2018
  • Notification/feedback regarding submission: March 26, 2018
  • First drafts due: October 1, 2018
  • Final drafts due: February 1, 2019
  • Publication date: Winter 2019
  •  

Submission Process
Please email your proposal as a Microsoft Word document to acrlgamification [at] gmail [dot] com by February 26, 2018. Please include the following:

·         Your name(s) and contact information
·         The title of your chapter
·         An abstract of up to 500 words. Abstracts should briefly describe your topic and explain how your chapter will discuss the concepts of games and/or gamification in academic libraries. Material cannot be previously published.
·         A brief list of your relevant experience and/or publications.

Questions?
Email acrlgamification [at] gmail [dot] com.

Stephanie Crowe
Social Sciences and History Librarian, University of North Carolina Wilmington

Eva Sclippa
First Year Engagement Librarian, University of North Carolina Wilmington