Call For Chapter Proposals
Integrating
Pop Culture into the Academic Library
Are you building a graphic novel collection? Do you integrate
movie clips and memes into library instruction? Do you use video games for
library programming? We invite chapter proposals for a forthcoming book from
Rowman & Littlefield, Integrating Pop Culture into the Academic Library.
This book will explore how popular culture is used in academic libraries for
developing collections, providing instruction, and presenting outreach
programs. This book will describe the foundational basis for using popular culture
and discuss how popular culture promotes conversations between librarians and
students, making information and library personnel relatable. The editors are
librarians who utilize popular culture in various ways to provide instruction
and reinforce information literacy concepts.
Focus of the Book:
The focus of this book
is to provide a theoretical basis for the use of pop culture and practical
examples of how others can integrate it into their own libraries.
We invite chapters on topics including but not
limited to the following:
·
Defining popular
culture
·
Popular culture
pedagogy
·
Diversity, equity, and
inclusion in popular culture pedagogy
·
Critical information
literacy and popular culture
·
Institutional culture
and popular culture use
·
Copyright and popular
culture
·
Examples of popular
culture collections in academic libraries (e.g., movies, video games, comics,
popular novels, etc.) and their use
·
Case studies of
developing popular culture collections (particular interest in emerging areas
such as comics, zines, memes, social media, popular music, etc.)
·
Issues surrounding
popular culture collections, such as use, need, budget, copyright, storage,
etc.
·
How to integrate popular
culture into information literacy instruction
·
Student reactions to
popular culture in the classroom
·
Case studies of popular
culture-infused lessons (music, movies, television, video games, memes,
etc.)
·
Challenges accessing
popular culture in the classroom
·
How to integrate popular
culture into programming
·
Student reactions to
popular culture programming
·
Case studies of popular
culture programs (music, movies, television, video games, memes, etc.)
·
Challenges
accessing/using popular culture for programming
Final chapters will be
between 4,000-6,000 words and due by September 1, 2021.
Submission Procedure:
Email an abstract (300-500 words) and author bios (up to 100
words) as a Word document to librarypopculture@gmail.com.
Timeline
Proposals due by April 15, 2021
Notifications of acceptance will be sent by May 15, 2021
Completed manuscripts (4,000-6,000 words) due by September 1,
2021
Projected publication in 2022
About the editors
- Melissa E. Johnson is a film fanatic and the Assistant Director of Reference and Education Services at Augusta University, Augusta, GA. Please contact her at mjohns69@augusta.edu for any questions.
- Thomas Weeks is a meme-master and Reference and Instruction Librarian at Augusta University, Augusta, GA. Please contact him at tweeks@augusta.edu for any questions.
- Jennifer Putnam Davis is a proud Potterhead and the Scholarship and Data Librarian at Augusta University, Augusta, GA.Please contact her at jdavis14@augusta.edu for any questions.