Call for Chapters: Handbook of Research on Integrating Digital Technology With Literacy Pedagogies
CFP URL: https://www.igi-global.com/publish/call-for-papers/call-details/3536
Pamela M. Sullivan, James Madison University
Jessica L. Lantz, James Madison University
Brian A. Sullivan, James Madison University
Proposals Submission Deadline: December 15, 2018Full Chapters Due: April 14, 2019Submission Date: August 7, 2019
This book furthers the goal of developing a conceptual framework to integrate evolving digital technologies into literacy instruction. The allure and marketplace power of digital technologies continues to hold sway over the field of education, with billions spent annually on technology in the United States alone. Literacy instruction at all levels, from early childhood to advanced degrees in higher education is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and not secondary to it.
This text will be a resource for students, teachers, researchers, and stake holders in the field of education. The goal of this text is to develop a conceptual framework for integrating the ever-changing digital technologies into responsible, carefully crafted literacy instruction. Technologies such as Virtual Reality, 3D printing, and iPad games are appealing to students and teachers alike. Digital technologies promote project-based learning and facilitate engagement in the curriculum. However, previous studies of technology integration have shown that it is most effective when integrated into an existing curricular purpose and utilized within a strong conceptual framework of combined academic and technological goals. With the changing nature of technology, the conceptual framework and goals must also be continuously updated and examined. The research and case studies contained within this text will provide an opportunity for scholars, teachers, and stake holders in education to examine their literacy instruction practices with current digital technologies.
Our primary objective for this book is to develop a conceptual framework for the continued integration of digital technologies into literacy instruction at all levels of education. This book examines thoughtful, responsible pedagogical practices in relation to the ever-changing nature of literacy instruction in a digital age.
The target audience is readers who are interested in literacy/language skill development and digital technology. Teachers will use this book to discover and reflect upon new or innovative pedagogical techniques. University faculty will be able to use this book to demonstrate possible teaching techniques or to facilitate critical thinking about reflective practice. Researchers will utilize this book to gain insights into methodology by which the digital technologies may be reviewed or evaluated.
Researchers and practitioners are invited to submit on or before December 15, 2018, a chapter proposal of 1,000 to 2,000 words clearly explaining the mission and concerns of his or her proposed chapter. Authors will be notified by January 14, 2019 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by April 14, 2019, and all interested authors must consult the guidelines for manuscript submissions at http://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Handbook of Research on Integrating Digital Technology with Literacy Pedagogies. All manuscripts are accepted based on a double-blind peer review editorial process.
All proposals should be submitted through the eEditorial Discovery online submission manager.
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2019.
December 15, 2018: Proposal Submission Deadline
January 14, 2019: Notification of Acceptance
April 14, 2019: Full Chapter Submission
June 12, 2019: Review Results Returned
July 10, 2019: Revised Chapter Submission
July 24, 2019: Final Acceptance Notifications to Chapter Authors
August 7, 2019: Submission of Final Chapters to Editor
CFP URL: https://www.igi-global.com/publish/call-for-papers/call-details/3536
Editors
Jessica L. Lantz, James Madison University
Brian A. Sullivan, James Madison University
Call for Chapters
Introduction
This text will be a resource for students, teachers, researchers, and stake holders in the field of education. The goal of this text is to develop a conceptual framework for integrating the ever-changing digital technologies into responsible, carefully crafted literacy instruction. Technologies such as Virtual Reality, 3D printing, and iPad games are appealing to students and teachers alike. Digital technologies promote project-based learning and facilitate engagement in the curriculum. However, previous studies of technology integration have shown that it is most effective when integrated into an existing curricular purpose and utilized within a strong conceptual framework of combined academic and technological goals. With the changing nature of technology, the conceptual framework and goals must also be continuously updated and examined. The research and case studies contained within this text will provide an opportunity for scholars, teachers, and stake holders in education to examine their literacy instruction practices with current digital technologies.
Objective
Target Audience
Recommended Topics
- Theoretical and practical concerns regarding digital technology in language/literacy development.
- Augmented reality and visualization in comprehension strategy instruction.
- Home school connections in the digital age.
- Multimodal texts in the classroom.
- Vocabulary development with digital technology.
- Writing skills with digital technology.
- Picture books aligned with digital tasks for early literacy classrooms.
- Comprehension strategies with online texts.
- A comparison of traditional and online spelling tasks.
- 3D printing and building a story sequence for early literacy learners.
- Assessment of early literacy skills with digital technologies.
- Online games as literacy skill building techniques.
- Study skills with digital technologies.
- Fluency practice as a technology task.
- Responsible digital technology explorations with preservice teachers.
Submission Procedure
Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Handbook of Research on Integrating Digital Technology with Literacy Pedagogies. All manuscripts are accepted based on a double-blind peer review editorial process.
All proposals should be submitted through the eEditorial Discovery online submission manager.
Publisher
Important Dates
January 14, 2019: Notification of Acceptance
April 14, 2019: Full Chapter Submission
June 12, 2019: Review Results Returned
July 10, 2019: Revised Chapter Submission
July 24, 2019: Final Acceptance Notifications to Chapter Authors
August 7, 2019: Submission of Final Chapters to Editor