CALL FOR PAPERS for panel entitled, "Gaming our Future? Time-Politics-Security in a Virtual World"
INTERNATIONAL STUDIES ASSOCIATION ANNUAL CONFERENCE, New York, USA, February 15th through the 18th of 2009
The space that digital games occupy in many people's lives has grown exponentially. Research on the socio-political ramifications of digital games has not, however, and is only now beginning to catch up. This panel seeks to redress the theoretical gap between this world and a growing number of virtual worlds and welcomes therefore papers that explore the relationship between digital games and questions of time, politics/political agency, and security using insights gained from the Social Sciences as well as the Humanities.
If you would be interested in presenting a paper, please send us an abstract of no more than 500 words by Friday, May 23. Do not forget to include a title for your abstract, your name, your affiliation, and your contact information.
Please contact the panel organizers if you would like more information:
Stephanie Buus,
Research Fellow, Swedish Institute of International Affairs Stockholm, Sweden
E-mail: stephanie.buus@ui.se
Maria Stern
Associate Professor, Department of Peace and Development Research Gothenburg University, Sweden
E-mail: maria.stern@globalstudies.gu.se
The general call for ISA proposals can be viewed at:
http://www.isanet.org/newyork2009/
Have writer's block? Hopefully this resource will help librarians identify publishing and presentation opportunities in library & information science, as well as other related fields. I will include calls for papers, presentations, participation, reviewers, and other relevant notices that I find on the web. If you find anything to be posted, please drop me a note. thanks -- Corey Seeman, University of Michigan(cseeman@umich.edu)
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Tuesday, May 20, 2008
Wednesday, May 07, 2008
Call for Presenters for GLLS2008 (ALA TechSource Gaming, Learning, and Libraries Symposium)!
Call for Presenters for GLLS2008 (ALA TechSource Gaming, Learning, and Libraries Symposium)!
URL: http://gaming.techsource.ala.org/index.php/Main_Page
CFP URL: http://gaming.techsource.ala.org/index.php/Call_for_Presenters
We're in full swing for planning the second annual ALA TechSource Gaming, Learning, and Libraries Symposium, which will take place on November 2-4, 2008, in Oak Brook, IL (a western suburb of Chicago).
There's some preliminary information on the site about registration, the location, and keynote speakers, but we've also just posted the official Call for Presenters. If your library is doing something innovative with gaming, if you're doing research around gaming and libraries, or if you have ideas to propose and share, please submit a proposal. We want to offer another great program chock full o'the best sessions, and that could include you!
The deadline for submitting your proposal is June 15, 2008, and we'll respond by July 1. Help us make GLLS2008 even better than last year's event!
URL: http://gaming.techsource.ala.org/index.php/Main_Page
CFP URL: http://gaming.techsource.ala.org/index.php/Call_for_Presenters
We're in full swing for planning the second annual ALA TechSource Gaming, Learning, and Libraries Symposium, which will take place on November 2-4, 2008, in Oak Brook, IL (a western suburb of Chicago).
There's some preliminary information on the site about registration, the location, and keynote speakers, but we've also just posted the official Call for Presenters. If your library is doing something innovative with gaming, if you're doing research around gaming and libraries, or if you have ideas to propose and share, please submit a proposal. We want to offer another great program chock full o'the best sessions, and that could include you!
The deadline for submitting your proposal is June 15, 2008, and we'll respond by July 1. Help us make GLLS2008 even better than last year's event!
Labels:
ALA TechSource,
Gaming,
Illinois
Friday, July 27, 2007
Call for Articles: Casebook on Gaming in Academic Libraries (An ACRL Monograph)
Call for Articles: Casebook on Gaming in Academic Libraries (An ACRL Monograph)
Editors:
Amy Harris, University of North Carolina at Greensboro, a_harri2@uncg.edu
Scott Rice, University of North Carolina at Greensboro, serice2@uncg.edu
Deadline for proposals: August 31, 2007
Expected publication: Summer 2008
Gaming in all its forms is making its way into academia. “Casebook on Gaming in Academic Libraries” will provide case studies and reports of best practices and experiences in the many ways in which academic libraries have chosen to become part of this trend.
“Casebook on Gaming in Academic Libraries” will include three sections to encompass the variety of ways gaming has been incorporated into academic libraries.
Section 1: “Gaming as Marketing” - How is gaming used to bring students into the library and make students aware of other library services?
Section 2: “Gaming and Collections” - How have academic libraries started augmenting their collections with hardware and software?
Section 3: “Gaming and Teaching” - How is gaming used for teaching information literacy skills in academic libraries? How does gaming fit into the academic classroom?
Possible topics may include but are not limited to the following:
-Information literacy games
-Game night hosting
-Student orientation games
-Games in information commons
-Game software and hardware collections
-Games to train staff
Submissions
Individuals interested in contributing a chapter are invited to e-mail a proposal to the editors on or before August 31, 2007. Proposals should be from 400-600 words and include information about your name, affiliation, a working title, and abstract. Authors of accepted proposals will be notified of acceptance by September 14, 2007. Full chapters will be expected by January 15, 2008.
___________________________________________________
Amy Harris
First-Year Instruction Coordinator and Reference Librarian
Liaison to Religious Studies and Broadcasting and Cinema
Reference and Instructional Services
Jackson Library, UNCG
336-256-0275
AIM: AHarrisUNCG
Editors:
Amy Harris, University of North Carolina at Greensboro, a_harri2@uncg.edu
Scott Rice, University of North Carolina at Greensboro, serice2@uncg.edu
Deadline for proposals: August 31, 2007
Expected publication: Summer 2008
Gaming in all its forms is making its way into academia. “Casebook on Gaming in Academic Libraries” will provide case studies and reports of best practices and experiences in the many ways in which academic libraries have chosen to become part of this trend.
“Casebook on Gaming in Academic Libraries” will include three sections to encompass the variety of ways gaming has been incorporated into academic libraries.
Section 1: “Gaming as Marketing” - How is gaming used to bring students into the library and make students aware of other library services?
Section 2: “Gaming and Collections” - How have academic libraries started augmenting their collections with hardware and software?
Section 3: “Gaming and Teaching” - How is gaming used for teaching information literacy skills in academic libraries? How does gaming fit into the academic classroom?
Possible topics may include but are not limited to the following:
-Information literacy games
-Game night hosting
-Student orientation games
-Games in information commons
-Game software and hardware collections
-Games to train staff
Submissions
Individuals interested in contributing a chapter are invited to e-mail a proposal to the editors on or before August 31, 2007. Proposals should be from 400-600 words and include information about your name, affiliation, a working title, and abstract. Authors of accepted proposals will be notified of acceptance by September 14, 2007. Full chapters will be expected by January 15, 2008.
___________________________________________________
Amy Harris
First-Year Instruction Coordinator and Reference Librarian
Liaison to Religious Studies and Broadcasting and Cinema
Reference and Instructional Services
Jackson Library, UNCG
336-256-0275
AIM: AHarrisUNCG
Labels:
Academic Libraries,
ACRL Monograph,
Gaming,
Library 2.0,
Web 2.0
Thursday, January 25, 2007
Call for Chapters: Library 2.0 Initiatives in Academic Libraries
Call for Chapters: Library 2.0 Initiatives in Academic Libraries
Call for Chapters
Hybrid Book/Wiki Publication
"Library 2.0 Initiatives in Academic Libraries"
An ACRL Monograph
Editor: Laura B. Cohen
Library 2.0 is a response to the revolution in the way library users create, edit, seek, use, organize and share information. Many observers agree on several guiding principles of Library 2.0. These include the use of social information tools favored by users; building personalized,
participatory library services driven by user needs; an embrace of radical trust; taking the library to users; and rapid change mobilized by assessment.
Academic libraries are spearheading Library 2.0 innovations, but many libraries remain out of the loop. "Library 2.0 Initiatives in Academic Libraries" will be a hybrid book and post-publication wiki presenting case studies of Library 2.0 initiatives and will serve as a guide to
action. It is the first professional library publication of its type. "Library 2.0 Initiatives in Academic Libraries" will consist of case study chapters on a range of significant Library 2.0 initiatives taking place in academic libraries throughout the world. Following its publication, the authors will maintain follow-up reports on a wiki that will track the subsequent evolution of their initiatives. These reports can be tracked on the wiki site or by RSS feed.
The book and wiki will be published by the Association of College & Research Libraries.
Recommended topics: Acceptable topics cover a range of significant initiatives that embody the guiding principles of Library 2.0. Topics may cover functional beta initiatives.
Chapter topics, and any combinations of these topics, may include but are not limited to the following:
2.0-enhanced Web sites
Assessment of Library 2.0 initiatives
Blogging
Delivering customizable content
Engaging staff in Library 2.0 principles and practices
Engaging students in library planning and assessment
Gaming
IM communication
Innovative user-centered services in physical spaces
Library Web sites as community spaces
Mashups
Mobile computing-enhanced online spaces
OPAC innovations
Podcasting, videocasting, Web conferencing
Privacy and 2.0
RSS content delivery
Social bookmarking
Social networking tools used for outreach, community conversations,
teaching, research, etc.
Student collaboration in developing library services
Tagging
Taking the library to users in both physical and online spaces
Wiki publishing
Submissions: Individuals interested in contributing to this publication are invited to e-mail a proposal to the editor. Significant writings about the initiative should not have appeared elsewhere. The proposal should be approximately 500 words and consist of your name, affiliation, working title of the chapter, abstract, description of the initiative and plans for its future development. Proposals should include a statement that the author(s) agree to maintain periodic project updates on the post-publication wiki for a period of at least two years following publication of the book.
Please e-mail your proposal in an attached document to Laura B. Cohen, editor, at lcohen@uamail.albany.edu by March 1, 2007. You will be notified about the status of your submission by April 1, 2007. Following acceptance of proposals, authors will have three months to prepare chapters of 5,000-7,000 words. The book has an estimated publication
date of fall 2007.
______________________________
Laura B. Cohen
Web Support Librarian
LI-140 University at Albany, SUNY
1400 Washington Avenue
Albany, NY 12222
Voice: 518-442-3492
Fax: 518-442-3088
Call for Chapters
Hybrid Book/Wiki Publication
"Library 2.0 Initiatives in Academic Libraries"
An ACRL Monograph
Editor: Laura B. Cohen
Library 2.0 is a response to the revolution in the way library users create, edit, seek, use, organize and share information. Many observers agree on several guiding principles of Library 2.0. These include the use of social information tools favored by users; building personalized,
participatory library services driven by user needs; an embrace of radical trust; taking the library to users; and rapid change mobilized by assessment.
Academic libraries are spearheading Library 2.0 innovations, but many libraries remain out of the loop. "Library 2.0 Initiatives in Academic Libraries" will be a hybrid book and post-publication wiki presenting case studies of Library 2.0 initiatives and will serve as a guide to
action. It is the first professional library publication of its type. "Library 2.0 Initiatives in Academic Libraries" will consist of case study chapters on a range of significant Library 2.0 initiatives taking place in academic libraries throughout the world. Following its publication, the authors will maintain follow-up reports on a wiki that will track the subsequent evolution of their initiatives. These reports can be tracked on the wiki site or by RSS feed.
The book and wiki will be published by the Association of College & Research Libraries.
Recommended topics: Acceptable topics cover a range of significant initiatives that embody the guiding principles of Library 2.0. Topics may cover functional beta initiatives.
Chapter topics, and any combinations of these topics, may include but are not limited to the following:
2.0-enhanced Web sites
Assessment of Library 2.0 initiatives
Blogging
Delivering customizable content
Engaging staff in Library 2.0 principles and practices
Engaging students in library planning and assessment
Gaming
IM communication
Innovative user-centered services in physical spaces
Library Web sites as community spaces
Mashups
Mobile computing-enhanced online spaces
OPAC innovations
Podcasting, videocasting, Web conferencing
Privacy and 2.0
RSS content delivery
Social bookmarking
Social networking tools used for outreach, community conversations,
teaching, research, etc.
Student collaboration in developing library services
Tagging
Taking the library to users in both physical and online spaces
Wiki publishing
Submissions: Individuals interested in contributing to this publication are invited to e-mail a proposal to the editor. Significant writings about the initiative should not have appeared elsewhere. The proposal should be approximately 500 words and consist of your name, affiliation, working title of the chapter, abstract, description of the initiative and plans for its future development. Proposals should include a statement that the author(s) agree to maintain periodic project updates on the post-publication wiki for a period of at least two years following publication of the book.
Please e-mail your proposal in an attached document to Laura B. Cohen, editor, at lcohen@uamail.albany.edu by March 1, 2007. You will be notified about the status of your submission by April 1, 2007. Following acceptance of proposals, authors will have three months to prepare chapters of 5,000-7,000 words. The book has an estimated publication
date of fall 2007.
______________________________
Laura B. Cohen
Web Support Librarian
LI-140 University at Albany, SUNY
1400 Washington Avenue
Albany, NY 12222
Voice: 518-442-3492
Fax: 518-442-3088
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